The virtual shop represents a new form of shopping, immersive and interactive, comparable to the experience of a physical shop: the evolution
of e-commerce.

Thanks to Meta Presence® it is possible to create an immersive and exciting shopping experience by exploiting the visual stimuli from customised settings, the three-dimensionality of digital twins that reproduce products in the virtual world and the realistic interaction of avatars.

META PRESENCE®

FOR SHOP

INTERACTION

Direct and active interaction with products, collections, customers, shop assistants or automatic avatars.

EVOLUTION

The virtual shop represents the evolution of e-commerce

AUTOMATIC AVATAR

Artificial Intelligence interaction allows interaction with an automatic avatar that offers customer assistance at any time.

FIELD

SHOWROOM

SCOPE OF APPLICATION

SALES, TRADE

CUSTOMER TYPE

Any organisation that intends to sell its collection or a specific range of products.

Shops, shopping centres.

GOALS TO BE ACHIEVED

Expand the customer base by offering an innovative shopping experience.

Reduce the expected costs of producing new product ranges or collections or simply running a physical shop.

Collect data and information on customers with respect to their interests and preferences.

 

HOW TO ACHIEVE THESE RESULTS?
META PRESENCE® SOLUTION

 

 

With Meta Presence®, companies can create an interactive and engaging environment with the ability to personalise the shopping experience for users.

The platform makes it possible to minimise organisational impacts and costs while at the same time offering a novel customer experience by realising the 'try before you buy'.

The virtual shop evolves the pre-sales process, with product testing and trial, and then proceeding directly to purchase.

 

TechStar Srl partecipates in the Metaverse Standards Forum to promote models of interoperability standards for an open Metaverse.

TechStar Srl partecipa al Metaverse Standards Forum per promuovere gli standard di interoperabilità per un Metaverso aperto.